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sallzzbr

5
Posts
A member registered Jul 08, 2018

Recent community posts

Thank you very much for your help sir :D 

you are awesome! Hope to show you the results someday (in english!)


still struggling, even checked your example project trying to figure it out :/


I also created this pastebin: https://pastebin.com/ynHyW0Ed


thx! :)

Hi, thank you for the response :D

Yes the branching part I did and is working fine.

But I am also trying to implement like in your example that you only have 1 talk with the NPC. After that if you talk to him he will react according to the talk you had.

The way I implemented now, based on your documentation, the talk will always restart.

(1 edit)

. I want anyway each flow to have definitive reactions from the NPC just like your example. COuld you help me please? 

Best regards,

your system is amazing.

I am trying to implement something like this,


 So i am using your documentation + your example project. But I am stuck with the "MyChangeVars". I am trying to set "choice_variable" to a new value on the end of each flow but it is not working, I get this error:

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 2
for object obj_textbox:

trying to index a variable which is not an array
 at gml_Object_obj_textbox_Alarm_2 (line 9) -        var obj = cv[0];
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_textbox_Alarm_2 (line 9)